Song of the Sea UE5 Project Breakdown
The Idea Unreal Engine Layered Material Structure Utilize Flexibility and Consistency Unfortunately, More samplers Texture Share Shader Complexity ...
The Idea Unreal Engine Layered Material Structure Utilize Flexibility and Consistency Unfortunately, More samplers Texture Share Shader Complexity ...
CT Maya Material Manager Why Need Last year when I worked on two NPR projects, 3D artists there used Maya as the modelling tool. The NPR shading has a strict standard on the mesh, for example th...
The Task This plant grow material was for a video project of PUBG Mobile, it needed flowers to grow from leaves to petals and with a controllable spreading direction. Houdini Pivot Painter Pivot ...
The Need It is important for artists to work in a consistent environment no matter in the engine or DCC. Especially when the outsourced team usually doesn’t have the authority to get the project’s ...
The Need No matter developing shader in NPR or PBR, a well-understanding of the default shading pipeline is important, especially in Unreal Engine where all the shader things are packed in their so...
Ace Force and Hitori no Shita: The Outcast Projects In Ace Force project and Hitori no Shita: The Outcast project, I’ve been mainly in charge of the character shading. The character rendering pipel...
Unity URP Unity URP stands for Unity Universal Render Pipeline, which provided scriptable structures that can be easily customized. Also, it comes with the SRP Batcher draw call optimization that i...
*This Page has a lot of GIF files, it might take time to load them. This Post is a collection of special materials, VFX, scene components, etc. Rain drop material, for the ground Ice cracking...