Special Material Collections
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This Post is a collection of special materials, VFX, scene components, etc.
Rain drop material, for the ground
fake ice material using opaque default lit shading model that mimic transparency by using cubemap and a fitting IOR
Diamond shape reflective material
Plant Shader with Wind and Rim Light in URP
Plant material with custom lighting an wind
A radial hatching line style post-process material
A swing lantern shader with fake emission
Leaving footprints in the sand
A trailing effect made in shader, position displacement transfered into the shader by a C# script
This post is licensed under CC BY 4.0 by the author.