Artist's cv
Tian Cao
Professional Experience
Ubisoft Montreal | 2024 Aug - Present, Montreal, CA
Senior Technical Artist
Anvil Pipeline
- Focusing on enhancing the character rendering workflows and asset production processes, with plans to roll out improvements across all future Assassin’s Creed projects.
- Collaborating with engine developers to implement technical solutions that can be applied to current and future projects, with a focus on R&D and integrating new tools into the artists’ workflows.
- Conduct early-stage research and comprehensive feasibility analysis—covering pipeline, performance, visual quality, and project compatibility—ensuring that technical solutions are in place before project mass production begins.
Ubisoft Quebec | 2022 Aug - 2024 Aug, Quebec City, CA
Senior Technical Artist
Assassin’s Creed: Shadows
- Developed a comprehensive set of universal character shaders for hair, clothing, and skin, establishing a standardized shader solution for all future Assassin’s Creed projects.
- Provided ongoing support for all Assassin’s Creed projects in development that utilized the universal character shaders.
- Identified and resolved shader performance bottlenecks, optimizing GPU occupancy.
- Established the character creation workflow for the project, offering tool support including automation scripts, a Substance Painter environment for rapid visual effect validation, and procedural materials in Substance Designer for quick asset production.
- Conducted batch inspection and processing of art assets, enhancing production efficiency and reducing rework costs.
Tencent Games | 2019 Jun - 2022 Jun, Shenzhen, CN
Technical Artist
Tencent Games : Lightspeed & Quantum Studios 2021 Oct - 2022 Jun
Game for Peace
PUBG Mobile
- Responsible for creating material libraries for in-game characters and equipment, optimizing performance to ensure compatibility across various devices.
- Supported the CG team with VFX materials, environment shaders, and unique animation effects, utilizing Blueprints and scripting to aid in each season’s opening cinematic.
- Conducted R&D to develop and integrate new technologies to prepare for future projects.
Tencent Games : Morefun Studio 2020 Aug - 2021 Oct
Ace Force
Hitori no Shita: The Outcast
- Responsible for developing stylized Unity shaders, optimizing and resolving complex rendering challenges to enhance visual quality.
- Led the transition of Unity NPR shaders to Unreal Engine’s NPR rendering, collaborating with graphics programmers to adapt the render pipeline for stylized visuals.
- Established lookdev environments and custom toolsets in Maya, Substance Painter, Blender and other DCC tools, for stylized asset production, increasing workflow efficiency.
- Testing and documenting shaders under various lighting conditions, providing comprehensive guidelines for the art team to achieve consistent visual results.
- Provided specialized materials for effects, post-processing, and environment setups.
- Delivered blueprint support for the CG rendering team.
Tencent Games : Morefun Studio 2019 Jun - 2019 Sep
- Intern
Professional Skills
Proficient in:
- HLSL, GLSL, Cg
- Substance Designer, Substance Painter
- Unreal Engine, Unity3D
Extensive experience with:
- Python, Maya Python
- C#
- Maya
- Blender, Marmoset
Moderately experienced with:
- C++
- Houdini, Clarisse
Education
OCAD University 2016 Sep - 2020 May, Toronto, CA
Bachelor of Fine Art: Digital Painting & Expanded Animation
Exhibitions
- The Art Museum
- 2020
- University of Toronto
Grants and Award
BMO 1st Art Ontario Winner: 2020 Surfing the Internet
- 2020, Toronto, CA
Mrs. W.O. Forsyth Award
- OCAD U, 2020, Toronto CA
Project 31 - Digital Painting & Expanded Animation Award (DRPT)
- OCAD U, 2020, Toronto CA
Project 31 - Digital Painting & Expanded Animation Award (DRPT)
- OCAD U, 2016, Toronto CA
Interviews
Tian Cao talks about winning BMO 1st Art! CBC Metro Morning. Ismaila Alfa. September 17, 2020
OCAD U Grad Regional Winner At BMO 1st Art! Competition. OCAD U September 17, 2020
5 Questions with… OCAD’s Tian Cao Winner of BMO 1st Art! Competition. Hye’s Musings. Heidy Morales. September 16, 2020
“A Day in the Life” with Digital/technical Artist Tian Cao. Toronto Guardian. Joel Levy. September 16, 2020