Substance Painter to Unreal Exporter
Intro In the last few posts, I experimented with methods of remote execution between Unreal and DCC tools, which gave me a solid foundation to start developing a tool. This tool will allow users to...
Intro In the last few posts, I experimented with methods of remote execution between Unreal and DCC tools, which gave me a solid foundation to start developing a tool. This tool will allow users to...
In my post on Unreal validation, I mentioned an unresolved issue where I wanted to see if there was a way to trigger validation directly from Perforce instead of using Unreal’s validation class. Th...
Since my last post, when I encountered an unresolved issue while writing the validator, I’ve started working more frequently with remote connections between Unreal, DCC tools, and even Perforce. Th...
Recently, I’ve been exploring the implementation of validation in Unreal Engine. Validation is a crucial step in production, helping to minimize the time spent fixing assets after submission. By en...
An unreal calibration plugin that can validate PBR values and texture sizes, check illegal materials, vertex color, uv grid in the current scene.
Working on an unreal calibration plugin that can validate PBR values on screen.
Shader Profiling Tool Recently I’ve been in the intense stage of the project, it is a point of time for profiling and optimizing shader (well I personally believe you should do this at the first pl...
Extending From Last Post In my last post, I tried to write a plugin to use ush file as a library file to write shader codes and include it in custom node in material editor: Use HLSL in UE5 by C++...
Why For everyone used to use code based shader like hlsl or glsl or shaderlab, it could be painful to use the node based material editor especially when using complex calculation, nodes are hard t...
This post shows rendered images and GIFs of my personal project Song of the Sea. See the technique breakdown post at Song of the Sea Project Breakdown The scene without shading: Here are t...